

Run with a group of goons who are searching for Colt and you can track his movements, in character, without standing out - until an opportunity for a few choice shotgun blasts presents itself.

As such, it’s rare for Colt players to plough straight into a crowd of enemies - instead, they choose to make use of Arkane’s well-honed tools for avoidance, surgically removing the few baddies in their way.Īs an invader, you can exploit that tendency by sticking with the herd. Though certain builds can buff his health, by default he’s no Doom Slayer, quickly succumbing to direct fire if it’s coming from a few different sources. It helps that Colt is a bit of a glass cannon. And so you have to be smart about how you use it - working out the scenarios in which Colt players don’t shoot. Using Masquerade, then, is a bit like dressing up as a pin in a bowling alley: it’s not going to stop you from getting hit if you’re in the way. Except that, from Colt’s perspective, there isn’t a single NPC in a level who isn’t an enemy. Nominally, it allows you to hide in plain sight by taking the face of another nearby character, hoodwinking the Colt player into thinking you’re not Julianna. The latter initially sounds very powerful, until you start to think about it. And so she is naturally pushed toward stealth: hidden routes, brief bouts of invisibility, and a masking mechanic named Masquerade that Colt doesn’t have.
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While Colt enters a level with two Get Out of Hell Free Cards, Julianna’s first death is final. Their job is to kill the hero before he kills an important enemy character - or failing that, before he slips away into the tunnels beneath Blackreef, the blasted island where the same day repeats again and again. Taking on the guise of Julianna, the nemesis of Deathloop protagonist Colt, they’re planted into levels alongside NPCs. As many players make their way through the critically acclaimed campaign for the first time, others hover in lobbies like vultures, looking for endgame challenge as a living miniboss. This is invasion mode in Deathloop, a competitive stealth game like no other. If the player hears you, we’re both mince. “Shut the fuck up,” I hiss under my breath. This thug’s two-tone mask might be impassive, but the voice beneath it betrays starstruck awe. If anyone were to bother putting up a welcome sign, it’d read ‘Population: Goons’. They’d be conspicuous were it not for the fact that there are no fishermen in this village anymore. As I pass the eroding façade of a fisherman’s hut, a beret-topped goon strides by in the opposite direction, casually swinging a machete.
